I just squashed one of those pesky little crawlers that seem to be crawling out of the woodwork as of late. This one effected site registration where the captcha image was not appearing. Upon trying to fill out the registration form one would be greeted with the error "invalid captcha code" (of course it was..cause it was blank!) The captcha image is now appearing as it should, and users can now enter the captcha image as it appears. Thus allowing user registrations once again.
There have been a few things that I've been needing to get around to doing on the site. I'll get to them soon. I just need to find the time to come up with a time invention that allows one to insert more hours into a day then 24. Or maybe I'll just stick with the "jump to conclusions mat!???!"
[1] comments latest by EvilBlackBunny - 06/11/2009 - 19:36
» Should we? Or Shouldn't We? by: ReaXion on: 03/07/2009
Well the Warhammer division is finally removed. All that remains now is the roster of which it once was, just in case it should ever be revived. Now, on to the next happening...
I know the majority of everyone >V< related already has played. But the question is competition. It's something were throwing around and we should have an "official" word on it in the next couple of days. Could you be seeing the violence kicking your ass in the next couple of days? It is a possibility. But one that we all are deciding upon.
Nothing would be better then to relive the days gone past where gaming competition was at it's peak. It almost seems as though the competition scene is bleak. A walk down memory lane perhaps? We shall see... Stay Tuned...
[1] comments latest by Hawksol - 05/16/2009 - 17:03
I had some free time to play around with the site today and work on a few things that were bothering me. Just minor glitches here and there. The most notable one is the link to the image gallery, which can now be found under the com menu. I also have other news which I will bring up in another post.
» War has come and gone by: ReaXion on: 02/28/2009
The title says it all. While the game had great potential, mythic seemed to fuck it up with all of their server transition turning it to a pile of goo. I'll begin cleaning up the rosters and divisions for the game. If anyone is wondering what stinks. It's me shoveling the shit.
Well finally we rolled around to hitting guild level 15. And got our cloaks in the process!
A much nicer change then the default drab they leave you to select.
I've been doing alot of research on what exactly makes guild experience tick and the inner workings thereof. After a lot of reading on the subject and although Mythic likes to disagree on the subject the evidence is there. Because alts/inactive players are slowing down our guild progress we're going to be keeping a watchful eye on inactive status amongst the guild. Because of this you may come in game to see you have been kicked. This is nothing personal whatsoever! Understand we have to do what is in the best intrest of the guild, and that means progression.
If you come in game to see that you are kicked, simply talk to any one of our guild officers to get your invite back.
» The horror of the guild transfer by: ReaXion on: 11/01/2008
Well I guess it's Halloween (or used to be at the time of this writing), so horror should be in all it's glory running around everywhere correct? Well, if only it didn't manage to effect the transfer over to Monolith... It has been anything but pleasant to say the least. Being a guild leader your normally left with alot of problems to solve and roads to climb. But it shouldn't have to be this way. During the guild transfer over to Monolith we (as every other guild was) were left with a very troubling decision which was due in part to Mythic's very own stand in guild management.
What is the biggest problem with current MMO’s you hope to fix with WAR? Depending on the game, being a guild leader can be anywhere from reasonably decent to an exercise in frustration. Guild officers put in a lot of hours organizing and managing to keep their guilds alive. This is a real labor of love, but it can account for a lot of a guild officer’s time. Guilds are the core social mechanism for a MMO and are crucial to a strong vibrant community. Therefore, it stands to reason that guild leaders should have a good suite of tools to do their job and make their lives easier.
Well Bob, you sunk your own battleship, and the community of guilds transferring didn't even call out a shot! Beings they did in fact, put some nice features for guilds to manage, they ignored this during the transfer! I never put emphasis on getting players registered on our site and making sure everyone is on the same page, simply because they're really wasn't much reason too (I guess that's our fault), because Mythic gave us the tools that we needed (for the most part). During this transfer however, that changed!!
So what happened? First let's discuss our two options:
1.) Start fresh and keep the existing guild there... (At level 12? THIS ISN'T EVEN AN OPTION!)
2.) Move it with us (Requiring it get DELETED from the old server) Which is what we chose to do.
Thus in turn, removing everyone, and all contacts within it from knowing what was going on. This was a sour move, instead of players being able to clearly see what was going on as soon as they logged in, now they are left in the dark. What our guild did however do, was take the time to email everyone within in hopes that we could get them transferred over to the new server as horribly possible as it was.
Whats even more, is that the guild cost was 15g to setup, the standard was 20g to setup, and purchasing tactics for the banner cost even more... When this got deleted, we didn't get our money back. Then when we created the guild on the new server, we had to set it back up AND PAYING THE COSTS FOR DOING SO! Doing double the work? Then player names, half of our old player names have been taken.. so most were forced to changed their player name!! ONE THING I ALWAYS STRESS IS NOT CHANGING YOUR PLAYER NAME SO THE COMMUNITY KNOWS WHO YOU ARE! Thanks again Mythic! Even though you didn't charge the players for the move like other games do (because it's your own damn fault to begin with), you sure as hell managed to tax us in the hard spot! Thank you!
So we finally managed to get the guild set back up and in place (the best we could) on Monolith. They managed to screw up the guild ranking system and its troubling setting everyone's permissions because it has to be done via the chatbox...Sigh!
So all of our old friends are more then welcome to come and join us on our new home on Monolith. We are hoping we get everyone back! If anyone has any problems or needs help with this, there are two ways to find us:
1.) Hit O and bring up the social window, in the guild search box, search for Violentricity. That will bring up our guild list with the current players online (of whom should more then likely be able to invite you) so send them a tell [If they can't invite you, they can at least get you to someone who can].
2.) Type /w Axed hey can you invite me (to send a tell to axed or a guild officer [Toxickiss, Tytaniia, Badmagick] who can invite you). Replace Axed with the guild officer's name to whom you can find online at that particular time.
Lesson learned:
Get everyone registered on our site, in ventrilo, and on the same page from this point on. Guild officers, I will need your assistance with this. When inviting someone please make sure you help get them signed up on our site and show them around ventrilo and any issues that may arise. I will be assisting with this heavily. I won't fall victim to this again!
And now we get to wait in line to login to the fucking queue! Great Job Mythic you fucktards!
» Heldenhammer -> Monolith by: ReaXion on: 10/31/2008
The server move has been decided amongst our alliance. Monolith is the server of choice. Violentricity will be following our alliance in this move. To make the move as trouble free for everyone, I'd like to remind you guys that before you go moving your characters, make sure that you clean out any auctions you have going, and anything stored within the guild bank (most of which I will move myself), your personal bank, and mail! Anything within those systems WILL NOT be transferred over!
See you all on the Monolith where we will once again bring the violence!
[2] comments latest by ReaXion - 11/01/2008 - 02:21
» Warhammer Character Transfers by: ReaXion on: 10/31/2008
Taken from the .patchnotes Game Update 1.0.4:
We are pleased to announce that in the coming days we will be offering Free Character Transfers from our servers with lower populations to a set of servers with higher populations. To help you better prepare for these transfers we have provided additional details below.
Players on select servers will be able to transfer their characters via the Mythic Account Center. When the service is enabled in the coming days, players will see a Character Transfer button below "Activate a Key" and "Validate your Email Address."
Full details on Character Transfers can be found within this section, and we encourage you to read all of the information very carefully before you make a decision about your transfer, because it is very important. Once you have read the instructions and prepared your character in-game, simply follow the steps to select the character you wish to transfer and your desired destination server.
We are also pleased to announce the Guild Transfer functionality. Instructions on the functionality of this feature and its limitations can also be found on the Character Transfer page. It is strongly recommended you read these instructions closely before proceeding, because they contain very important information. We encourage guild leaders to take their time when preparing to transfer their guild as it cannot be reversed.
The following is a list of Source and Destination servers. Players can move to any available Destination servers based on ruleset. Use this list as a guide to help you and your friends if you intend to move to one of the available Destination servers, but please note that this information is subject to change. We will provide a final list before the transfer service is launched. Be aware that these transfers are one-way and cannot be aborted once started.
Source Servers
Destination Servers
Tower of Doom
Heldenhammer
Thorgrim
Sea of Malice
Kragg
Sea of Claws
Mordheim
Grimnir
Be'lakor
Kislev
Middenheim
Rakarth
Saphery
Tor Achere
Reikland
Marienburg
TO
Magnus
Ungrim
Monolith
Gorfang
As an added bonus and to help you settle into your new home, all destination servers will have a Realm Population Bonus. For a limited time, all players on these servers will receive an additional 20% experience and renown. Please stay tuned to the WAR Herald to find out when you can take advantage of these Free Character Transfers!
This is just one more way we hope to make your time in game even better, Have fun and we'll see you on the battlefield...WAAAGH!!!
So it seems that character transfers will be going live soon!!! I will find out what our alliance is doing and as soon as I know, I'll be sure to send it down the wire to everyone else! Good news indeed!
Incase you haven't here's a little word on it from Mark Jacobs:
Folks,
Over the last few weeks the team has implementing a transfer system to allow both players and guilds to move between our servers. This technology was not available for WAR at launch and building it has proven to be a little more complex than originally expected. I’m happy to say that starting next week we will begin public testing of the service and if things go well, we will be able to offer it free to our players (for a limited time) either next week or the week after that. I apologize for the delay in making this service available but again, it did take a little longer than we originally expected.
We will be posting details next week about the public test and then the parameters for the free service.
So it seems that pretty soon they're going to allow us to transfer to another server, one with more population which will lead to lower scenario queue times, more RVR combat, and more then likely a lot more going on as a server. Which is definitely a great thing. While I think our Alliance is moving together (While I at least hope we are), one of my thoughts (based on my experience with WoW PVP servers) is that a PVP server will more then likely yield a greater gameplay factor. While it isn't fun having your healer attacked by the enemy faction during a public quest, it does in itself lead to a more interactive game. Based on my previous MMO experiences with PVP servers, the thing that comes to mind the most is just how well PVP servers have always done in regards to server population. My hopes in the server move is that they allow us to migrate over to a PVP server. While this may seem like the best option for myself and the most interesting, others may not feel the same way.
What are your thoughts on the system? What do you think we should take into consideration when moving? Where would you like to spread the violence?